{"id":45970,"date":"2024-11-19T02:02:05","date_gmt":"2024-11-19T00:02:05","guid":{"rendered":"https:\/\/simucube.com\/effects\/"},"modified":"2024-11-19T02:02:05","modified_gmt":"2024-11-19T00:02:05","slug":"effects","status":"publish","type":"page","link":"https:\/\/simucube.com\/docs\/activepedal\/software\/effects\/","title":{"rendered":"Effects"},"content":{"rendered":"
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The effects use telemetry from a simulator to create different kinds of effects. The effects have limited simulator support but the support will keep increasing as the time goes on. See Game setup<\/a> for complete list of supported games and effects, and required steps to enable the telemetry support from the game.<\/p>\n

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Motor vibration\u00b6<\/a><\/h2>\n

Motor vibration is a vibration effect which frequency changes based on car RPM.<\/p>\n