{"id":45970,"date":"2024-06-17T02:00:03","date_gmt":"2024-06-16T23:00:03","guid":{"rendered":"https:\/\/simucube.com\/en-gb\/effects\/"},"modified":"2024-06-17T02:00:03","modified_gmt":"2024-06-16T23:00:03","slug":"effects","status":"publish","type":"page","link":"https:\/\/simucube.com\/en-gb\/docs\/activepedal\/software\/effects\/","title":{"rendered":"Effects"},"content":{"rendered":"
\n

The effects use telemetry from a simulator to create different kinds of effects. The effects have limited simulator support but the support will keep increasing as the time goes on. See Game setup<\/a> for complete list of supported games and effects, and required steps to enable the telemetry support from the game.<\/p>\n

\"\"<\/p>\n

Motor vibration\u00b6<\/a><\/h2>\n

Motor vibration is a vibration effect which frequency changes based on car RPM.<\/p>\n